NVIDIA's VXAO To Be Featured In Rise of the Tomb Raider: Here's What We Know - purdyequaringer
Yesterday, some press releases (including the one reported by Xbox Wire) mentioned that NVIDIA's VXAO engineering leave be faced first in Surface of the Tomb Raider for PC, out-of-pocket on January 28.
This made umteen wonder about VXAO itself, so we reached knocked out to NVIDIA almost getting more specifics. Here's the reply we got:
VXAO is an unreleased technology which was mistakenly enrolled in select word releases. We will provide inside information Eastern Samoa soon as they're available.
Information technology seems like NVIDIA didn't really intend to publicly divulge this yet, which explains why only a few press releases had the info. Notwithstandin, that doesn't hateful that we can't theorize ahead of the official reveal.
The discover itself is already quite telling: we're most assuredly talking about voxel based ambient occlusion Hera. We did some research and as it turns out, NVIDIA did discuss this technique a trifle, though information technology wasn't labeled VXAO until no.
Specifically, NVIDIA's Alexey Panteleev (Developer Technology Engineer) talked nigh it as part of his speech on VXGI during the GPU Technology League 2020, held net March in Silicon Valley. You can find the riddled slides in PDF form present, and the video presentation here.
Permit's take a closer look at VXAO, then.
According to the slide, this technique's trace is around three times cheaper than full fledged Global Elucidation.
When compared to SSAO, this kinda Ambient Closure also provides a more stable effect passim the rendered world. In Panteleev's own run-in from the video presentation:
The results of SSAO are non e'er letter-perfect. For example, when geometry comes nearly the screen edge or when a far objects is close to a near object in the screen space. Voxel based ambient occlusion has no such problem.
The next slide provides a rendering comparing of SSAO versus VXAO.
That's the extent of what is publicly available about this proficiency. Though naturally, on that point's the question of what happens now to HBAO+, NVIDIA's prized ambient occlusion technique which was finally getting widespread adoption in games. Is VXAO supposed to replace it unlimited, or wish these be alternative and competing techniques to be chosen by developers on a case by case basis?
Obviously, we'll be sure to report the official details when NVIDIA will be prepare to expose them.
Source: https://wccftech.com/nvidias-vxao-to-be-featured-in-rise-of-the-tomb-raider-heres-what-we-know/
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